Such a great story. Characters and bits of the world are framed and the rest is fleshed out with gameplay in a way that traditional stories cant.
I wish the text interaction was a little more snappy and that it all fit on my iPhone 6 screen. Made things a little tedious on the bigger pages. Id love to hear why the visual style is so different than blackbar. Is there some sort of Lucasonian explanation or is it just a desire to be minimal?
Great stuff as always!
Skylark64 about Grayout